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BlackShield
Project Type
Hard Surface Character Model
Date
Winter 2024
Any fan of the Warhammer 40,000 universe will recognize the design elements that inspired this piece. The Blackshield presented a unique challenge for me because I had to interpret details from many different forms of media in order to create a character that made sense as a completed piece. Nailing down the topology on all of the overlapping armor panels and making them all flow together was the most challenging facet of this piece.
The BlackShield was modeled in Maya and Zbrush, Textured in Substance Painter, Rendered in Vray and composited in Nuke and Premiere Pro. Environmental assets from Quixel and Polyhaven.




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